

Given the contemporary cultural significance of computer games and the rigour with which other types of poetic allusions or intertexts have been treated (e.g. Certainly no one within Australian poetry studies has closely examined computer games as technological texts in quite the same manner as, say, Philip Mead’s perspicacious exploration of cinematic technology and the poetry of Kenneth Slessor (2008: 30-86). To date, it appears that few Australian scholars of poetry have explored contemporary poetic allusions to computer games in systematic or detailed ways. (Toby Davidson ‘Quartet for the Age of Interruption’ 2012: 51-56) In the event of game over, re-read the instructions’ Many see them as nothing more than militaristic wet dreams or playthings of young and old boys: racing cars and shooting aliens and not a whole lot else. (Brendan Keogh ‘On Video Game Criticism’ 2014: n.pag.) Video games seem inaccessible to those who don’t play them, like the literary canon of a foreign language. Keywords: Poetry – computer games – transhumanism – Australian Literature – technology – game studies
